Well, I just finished another quarter at the Illinois Institute of Art here in Chicago. One of my bigger projects in my Intermediate 3D modeling class was to model a head. I decided to model a character I designed "Tommy Two Horn" a gangster rhino. Not like the ghetto gangster with pants around the ankles, but the old school "Goodfellas" type gangster.
This is my concept sketch. Its a cropped section of a really cool scene I drew which Ill post soon.
In order to successfully model a good head, you need good reference. Usually a side view and front view are good enough to model off of. You need to import the images into Maya and line them up in the viewports. The most important thing is to make sure the parts line up. Like the top of the head, the eyes, the nose, the mouth, the bottom of the head, etc.. have to line up or your going to have a hard time modeling off of them. Its important to learn to draw good model sheets and turn arounds.
I tried drawing my character in the side and front view, but its very hard to achieve the exact proportions. So I decided to make a little sculpty model of my rhino guy. I actually only modeled half of the head fully. I then took photos of it and mirrored one side of the face to the other in Photoshop to create the front plane.
Here's the side view.
My teacher thought it looked like a little baby bird. It was also beneficial to me to have the sculpty model with me to reference along the process.
Here's the final model. I wish I had time to put in is pubey hair cut, but time is always an issue.
Im not sure if I stayed true to the 2d character or if Its to close to a realistic rhino, but it is what it is I guess..